FitCraft · Seasons · Visual Mockup
A storyboard of the Seasons feature using fake screens in the app's landscape format and dark, premium look. All art is CSS placeholder — real cards, packs, and trainers would come from assets that already exist. Follow Maya through week 3 of the fictional Summer Shred season.
Numbered dots on each screen match the notes underneath it.
Nothing about today's flow changes. The season arrives as one new banner beside the workout card, and one new icon in the nav rail.
Landscape is perfect for this: the track reads left to right like a road. Free row on top, Pro row underneath. Maya is mid-season at tier 12.
Eight themed sets, built from the live catalog. On day one of the season, Maya's existing collection auto-filled most slots — she started 60% done without lifting a finger. Two kinds of set, two ways to fill them: item sets fill from packs; exercise sets fill from training.
Leg Day Legends is an exercise set — and exercise cards never come from packs, wildcards, or crafting. That's a hard product rule: no game mechanic ever stands between a user and exercising. The missing card is simply an exercise Maya hasn't done yet — the empty slot is a workout invitation.
The existing rewards flow gains exactly one new beat: the season tick. This is where "I worked out" becomes "I moved everything forward."
The screen that answers the scary question: "what happens to my stuff?" Cards stay forever. Effort converts. Trophies persist. And there's a date to come back for.