FitCraft · Seasons · Visual Mockup
A storyboard of the Seasons feature using fake screens in the app's landscape format and dark, premium look. All art is CSS placeholder — real cards, packs, and trainers would come from assets that already exist. Follow Maya through week 3 of the fictional Summer Shred season.
Numbered dots on each screen match the notes underneath it.
Nothing about today's flow changes. The season arrives as one new banner beside the workout card, and one new icon in the nav rail.
Landscape is perfect for this: the track reads left to right like a road. Free row on top, Pro row underneath. Maya is mid-season at tier 12.
Eight themed sets, built from the live catalog. On day one of the season, Maya's existing collection auto-filled most slots — she started 60% done without lifting a finger.
This is the screen that gives duplicates and Sweat a purpose. The missing card is named, visible, and has two honest paths to it.
The existing rewards flow gains exactly one new beat: the season tick. This is where "I worked out" becomes "I moved everything forward."
The screen that answers the scary question: "what happens to my stuff?" Cards stay forever. Effort converts. Trophies persist. And there's a date to come back for.